Make a group with your friends, a phone each. Pick a game on the home screen, then your group. Everyone in it gets a ping. Let’s play!
Seven games
Pick one when you create a room. Everyone in the room plays the same game.
Answer, write and vote with your friends. Each round brings one of twelve little games, with questions your group writes. Most points wins.
Every ship hides up to five cargo items. Guess how many of one kind are on the whole table, or call Liar! or Spot on!. Get it wrong and you lose an item. The last ship with cargo wins.
Fly through space together and collect crystals. After each sector, go on or head home. Two of the same danger ends the trip for everyone still out. Most crystals after five trips wins.
Everyone gets two secret role cards. On your turn, act as any role, even one you don't have. Anyone can call Liar!. Lose both cards and you're out. The last player with a card wins.
Pass the core round the table and add charge. Only the holder can peek at it. Catch it, call overload, or reset it in secret once per game. Too much charge and it explodes. The last planet standing wins.
Five spaceships race. Nobody owns one: you sponsor them. On your turn, move a random ship 1 to 3 spaces, take a seat on a ship, put a boost or a trap on the track, or once per game secretly name the last ship. A seat's pot grows while its ship stays in the top three; at each stage's end, bank it or let it ride. 4th or 5th loses it. Most points wins.
You are secretly a Human or an Alien. Each mission a ship comes to Earth. Pick a team and vote on it (three teams rejected in a row and the ship lands on its own); Intelligence scans the ship and says what it saw, true or not; two players secretly choose to let it land or shoot it down. The right call scores for Humanity, the wrong one for the Aliens. Four Alien points win; at four Human points the Alien King gets one guess at the Human Spy.
Twelve ways to play
Play 3, 5 or 8 rounds. Each round brings one of twelve games. Your group writes the questions.
Question Storm
Question Storm. Make up questions, answer them all, then vote for your favourite answers. You can’t vote for your own.
The Judge
The Judge. Ask the Judge a question like “Who is the funniest?” The Judge secretly picks someone in the room. Everyone else guesses who.
The Hot Seat
The Hot Seat. Ask the player in the Hot Seat a question. They give their real answer. Everyone else pretends to be them. Can you spot the real answer?
Ranking
Ranking. Ask a question like “Who is the best cook?” One player puts everyone in order, from first to last. The others try to guess that order.
Word Salad
Word Salad. Give one word, like “moon”, “sock” or “pizza”. Then write a short story with everyone’s words, including yours. Take your time: there’s no timer. The words light up in each story. Vote for your favourite, except your own.
Blank Out
Blank Out. Write something true about you, like “I once got locked in a freezer.” Tap a word to hide it. The others fill the gap with fake words. Then try to spot the real one.
Majority Rules
Majority Rules. Write two choices, like “Cats or dogs?” For each question, pick the side you think most people will choose. Bet 1, 2 or 3 points on it.
Under the Limit
Under the Limit. Ask a number question about you, like “How many cousins do I have?” Write the real number. Everyone else guesses. Then bet on the closest guess that doesn’t go over.
Deal or Debate
Deal or Debate. Everyone writes two choices, like “Tea or coffee?” Two players get someone else’s question, one side each, and argue for it. Everyone else secretly votes for the better argument. Then the two make a deal on 6 points. They can chat in private.
The Defector
The Defector. One player is the Judge and writes two choices. Everyone else is split into two teams, one for each side. Each player writes one line for their team, and teams can chat in private. Then everyone secretly chooses: stay with the team or defect. The Judge picks the better team.
Double or Nothing
Double or Nothing. Everyone writes one question and answers all of them, then votes for the best answers. Then the questions come back one by one: guess which answer got the most votes. Each right guess adds 2 points to your pocket. After each one, cash out to keep your pocket, or keep going. One wrong guess and the pocket is gone.
Answer Auction
Answer Auction. Everyone writes one question, answers all of them and votes for the best answers. Then you secretly bid the points you have in this game on any answers you think got many votes. The highest bid buys each answer. A bought answer pays its buyer 2 points a vote.
Choose Short for 3 rounds, Classic for 5 or Long for 8. Everyone plays each round together.
Your points add up each round. Most points at the end wins!
Each round, step by step
- Questions. You and your friends write them. There are no ready-made questions.
- Answer. Answer every question. When everyone’s done, the round moves on by itself.
- Vote. Each question’s answers appear in a mixed order, with no names. Pick your favourite. Your own answer is hidden from you.
- Results. See the points and who voted for what. More points make your planet bigger. On a phone, tap 🌍 Tilt to roll and tilt it to send the planets rolling!
How points work
- Each vote for your answer earns 1 point.
- If everyone votes for your answer, that’s a sweep. You get extra points!
- Your first sweep doubles its points (×2). The next gives ×3, then ×4, and so on. This keeps growing across rounds.
- The Judge: if some players guess right, they and the Judge get 3 points each. If everyone or nobody guesses right, the Judge gets 1 and everyone else gets 2.
- The Hot Seat: guessing earns points just like in The Judge. Each vote for your fake answer also earns 1 extra point, up to 3, even if your guess was wrong.
- Ranking: the closer your order is to the real one, the more points you earn, up to 3. The player who chose the order gets everyone’s average score.
- Word Salad: each vote for your story earns 1 point, just like Question Storm.
- Blank Out: find the real word for 3 points. Each player fooled by your fake word earns you 2 points. The writer gets 1 point per fooled player, up to 3.
- Majority Rules: more players on your side wins your bet; fewer loses it. A tie changes nothing. The writer gets half the points bet, scaled by how evenly the room splits, up to 6. Your round total never falls below 0.
- Under the Limit: the closest guess that doesn’t go over earns 3 points. Bet on the winning guess for 2 points. If all guesses go over, the writer gets 3.
- Deal or Debate: each of you offers a split of 6 points, like “I take 4, you take 2.” If one of you accepts, that is the split. If both accept, it is 3 and 3. If nobody accepts, the vote decides: the better argument takes all 6.
- The Defector: stay with the winning team for 3 points. Defect from the losing team alone for 5, or 1 each if others defect too. Defecting from the winners or staying with the losers gets 0. The Judge gets the average of everyone’s points, at least 1.
- Double or Nothing: each right guess adds 2 points to your pocket. Cash out to keep it. A wrong guess loses the whole pocket. Whatever is still in your pocket after the last question is kept. Points from earlier rounds are never at risk.
- Answer Auction: you can bid the points you have in this game, across all answers, in total. You pay only for the answers you win. Each answer you buy pays you 2 points a vote, up to 6. Each answer you wrote earns you 1 point a vote, up to 3, sold or not.
- 🎲 Bets (if the host turns them on): once per round, bet some points on one choice. Guess right to win that many points; guess wrong to lose them. Your total never goes below 0.
- Once voting ends, that round’s points are final.
- Players who leave stop earning points. The votes they already gave still count.
Playing with friends
- Every game needs at least 3 players.
- Everyone in a group needs a free account. Making a group needs Pro, and one Pro in a group lets everyone in it play, with Pro’s choices in Chat Party. Each player has their own planet in the group.
- Your group keeps score: wins, points and pokes, over all games and for each game. Tap the chart beside a group to see them.
- Watch a short ad to keep your name for 30 days. Ads only play when you choose to watch one.
- Someone away from their phone? The host can tap Remove beside their name. They leave the game, their answers stop counting, and the round moves on.
- Play in several rooms at once. Tap the tabs at the top to switch rooms.
- Open 📜 Round history to see any finished round again. After the game, share a results picture or download the full breakdown.
- When everyone leaves a room, its questions, answers, votes and names are deleted.
Credits
Made and designed by
Christos Chaniadakis